The Texture Layer is a special map layer that adds an image as a flat map to the scene.
Creating a Texture Layer
A texture layer can be created in the following ways:
- A Texture is imported with
- A new Texture layer is created with
Texture File: Choose an image from your workspace which will be used to texture the heightmap mesh. Normally this is a greyscale image. When a georeferenced image is selected, bounds are set automatically.
Bounds Dimensions: The Width and Height of the resulting texture in meters. When a georeferenced image is selected, this value is set automatically.
Bounds Location: The location of the resulting texture in meters. When a georeferenced image is selected, this value is set automatically.
Note that the button right of Location can be used to change the reference point of the texture's position.
Texture Layer in CityEngine scene
The new texture is added as a new layer in the scene editor. If the texture is not visible in the 3D viewport, right-click on the texture layer and choose.
Texture layers (like all map layers) can't be selected in the 3D viewport directly, but only via the scene editor.
Setting map parameters in the InspectorTo change the parameters of a map, select the map layer in the scene editor, and look for its parameters in the Inspector.
Texture Layer attributes
|Locked||Lock terrain layer|
|Color||Color value multiplied onto layer|
|Dimensions||Extent of layer|
|Location||Location of layer|
|Elevation offset||Elevation offset applied to layer|
|Image File||Image file location|
|Image Sampling||Bilinear and Nearest Neighbor (hard edges) determine the smoothness of the layer value.|
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