Texture Layer

The Texture Layer is a special map layer that adds an image as a flat map to the scene.

Creating a Texture Layer

A texture layer can be created in the following ways:

  1. A Texture is imported with File → Import... → Texture Import
  2. A new Texture layer is created with Layer → New Map Layer... → Texture

Texture Dialog

 

Texture File: Choose an image from your workspace which will be used to texture the heightmap mesh. Normally this is a greyscale image. When a georeferenced image is selected, bounds are set automatically.

Bounds Dimensions: The Width and Height of the resulting texture in meters. When a georeferenced image is selected, this value is set automatically.

Bounds Location: The location of the resulting texture in meters. When a georeferenced image is selected, this value is set automatically.

Note that the button right of Location can be used to change the reference point of the texture's position.

 

Texture Layer in CityEngine scene

The new texture is added as a new layer in the scene editor. If the texture is not visible in the 3D viewport, right-click on the texture layer and choose Frame Layer.

Texture layers (like all map layers) can't be selected in the 3D viewport directly, but only via the scene editor.


A texture layer in the Scene Editor


Texture layer in 3D viewport

Setting map parameters in the Inspector

To change the parameters of a map, select the map layer in the scene editor, and look for its parameters in the Inspector.

Texture Layer attributes


The texture layer attributes of a texture layer in the inspector.

Attribute Function
Name Layer name
Visibility Layer visibility
Locked Lock terrain layer
Transparency Layer transparency
Color Color value multiplied onto layer
Dimensions Extent of layer
Location Location of layer
Elevation offset Elevation offset applied to layer
Image File Image file location
Image Sampling Bilinear and Nearest Neighbor (hard edges) determine the smoothness of the layer value.

Further Reading

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