Viewing Modes and Display Settings

The 3D viewport offers many options for viewing modes and display settings. These options are accessed in the top toolbar of every 3D viewport window.

Layer type visibility


The layer buttons determine which layer types are visible on a per-viewport basis:

Parameter Function Shortcut
Show/Hide Map Layers toggles attribute map layer visibility for this viewport. Selective rendering of layers can be used e.g. for rendering shapes in one viewport and geometries in another. F9
Show/Hide Graph Networks toggles graph network visibility for this viewport. F10
Show/Hide Map Layers toggles shape visibility for this viewport. F11
Show/Hide Models toggles model visibility for this viewport. F12


Note: On Linux, visibility is mapped to SHIFT+F9, SHIFT+F10, SHIFT+F11, and SHIFT+F12 to avoid conflicts with key bindings of certain window managers.



Parameter FunctionShortcut
Frame Frame the selection. The camera's point of interest is placed in the center of the selection and the camera distance is adjusted accordingly. F


Parameter Function Shortcut
isolate Isolate the current selection, hide unselected objects. I


Camera Menu

Parameter Function Shortcut
Perspective/Orthogonal View toggle between perspective and orthogonal camera view P
Focal Length Choose focal length of camera  
Camera Type Choose camera type. more info  
Edit Cameras... Create or edit cameras. more info  


View Settings

Item Function Shortcut
Scene Light toggles between the global scene light (see Viewport Preferences) and the headlight scene illumination. L
Wireframe wireframe render mode 4
Shaded solid shading 5
Textured textured shading 6
Wireframe on Shaded/Textured enable/disable wireframe overlay. 7
Shadows turns on and off the shadows for generated models. Note that enabling on shadows on large models may considerably affect rendering performance. 8
Ambient Occlusion enable/disable ambient occlusion rendering (more info) 9
Backface Culling enable/disable backface culling. WIth backface culling enabled, only faces facing the camera are rendered.  
Single-Sided Lighting enable/disable single-sided lighting. With single-sided lighting disabled, faces are lit on both sides.  
Information Display toggles the information display. The information display gives some statistics of the current scene such as number of objects and polygon count. D,D
Grid toggles Grid visibility D,G
Axes toggles Axes visibility D,A
Compass toggles Compass visibility D,C
Bookmarks toggles Bookmarks visibility more info
Navigation Display toggles Navigation display for Cursor Position, grid size and View Coordinate System D,N
View Coordinate System choose a Coordinate System for the Navigation Display  


Render modes

A 3D viewport can render its contents in three different modes:

wireframe shaded textured textured with wireframe


Viewport settings are stored per-viewport together with your scene data. This means that when you re-open a scene, you will get exactly the same viewport settings while you were saving the scene.

Note: Global viewport settings can be changed by selection Edit→Preferences→General→Viewport from the main menu. See also Viewport Preferences.


Bookmarks Menu

Parameter Function Shortcut
Save Snapshot... Save snapshot of viewport to image  
Stored bookmarks Apply stored camera bookmarks Numpad_X
New Bookmark... Create new camera bookmark. more info  
Edit Bookmark... Edit camera bookmarks. more info  

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