Viewing Modes and Display Settings

The 3D viewport offers many options for viewing modes and display settings. These options are accessed in the top toolbar of every 3D viewport window.

Layer type visibility

The layer buttons determine which layer types are visible on a per-viewport basis. Selective rendering of layers can be used e.g. for rendering shapes in one viewport and geometries in another.

Item Function Shortcut
Isolate Selection Isolate the current selection, hide unselected objects. I
Show/Hide Map Layers Toggles attribute map layer visibility for this viewport. F9
Show/Hide Graph Networks Toggles graph network visibility for this viewport. F10
Show/Hide Shapes Toggles shape visibility for this viewport. F11
Show/Hide Models Toggles model visibility for this viewport. F12

Note: On Linux, visibility is mapped to SHIFT+F9, SHIFT+F10, SHIFT+F11, and SHIFT+F12 to avoid conflicts with key bindings of certain window managers.

Camera and Viewport settings

Item Function Shortcut
10mm fisheye lens (121° FOV) Type of lens and FOV (field of view).
18mm ultra-wide lens (90° FOV)
"
24mm wide-angle lens (73° FOV)
"
35mm standard lens (54° FOV)
"
50mm standard lens (39° FOV)
"
70mm telephoto lens (28° FOV)
"
135mm telephoto lens (15° FOV)
"
Parallel projection view
"
P
Wireframe Wireframe render mode. 4
Shaded Solid shading. 5
Textured Textured shading. 6
Wireframe on Shaded/Textured Enable/disable wireframe overlay. 7
Shadows Turns shadows for generated models on or off. Note that enabling shadows on large models may considerably affect rendering performance. 8
Ambient Occlusion Enable/disable ambient occlusion rendering (more info). 9
On-camera light Enable/disable on-camera lighting. L
Single-Sided Lighting Enable/disable single-sided lighting. With single-sided lighting disabled, faces are lit on both sides.  
Backface Culling Enable/disable backface culling. WIth backface culling enabled, only faces facing the camera are rendered.  
Information Display Toggles the information display. The information display gives some statistics of the current scene such as number of objects and polygon count. D,D
Axes Toggles Axes visibility. D,A
Compass Toggles Compass visibility. D,C
Grid Toggles Grid visibility. D,G
Bookmarks gizmos Toggles Bookmarks visibility (more info).
Handles Toggles handles visibility.
View Coordinate System Choose a Coordinate System for the Navigation Display.  

Render modes

A 3D viewport can render its contents in three different modes:

Wireframe Shaded Textured Textured with wireframe

Viewport settings are stored per-viewport together with your scene data. This means that when you re-open a scene, you will get exactly the same viewport settings while you were saving the scene.

Note: Global viewport settings can be changed by selection Edit → Preferences → General → Viewport from the main menu. See also Viewport Preferences.

Bookmarks Menu

Parameter Function Shortcut
New Bookmark... Create new camera bookmark (more info).  
Stored bookmarks Apply stored camera bookmarks. Numpad_X
Edit Bookmark... Edit camera bookmarks (more info).  
Save Snapshot... Save snapshot of viewport to image.  

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