Viewing Modes and Display Settings
The 3D viewport offers many options for viewing modes and display settings. These options are accessed in the top toolbar of every 3D viewport window.
Layer type visibility
The layer buttons determine which layer types are visible on a per-viewport basis. Selective rendering of layers can be used e.g. for rendering shapes in one viewport and geometries in another.
|Isolate Selection||Isolate the current selection, hide unselected objects.||I|
|Show/Hide Map Layers||Toggles attribute map layer visibility for this viewport.||F9|
|Show/Hide Graph Networks||Toggles graph network visibility for this viewport.||F10|
|Show/Hide Shapes||Toggles shape visibility for this viewport.||F11|
|Show/Hide Models||Toggles model visibility for this viewport.||F12|
Note: On Linux, visibility is mapped to SHIFT+F9, SHIFT+F10, SHIFT+F11, and SHIFT+F12 to avoid conflicts with key bindings of certain window managers.
Camera and Viewport settings
|10mm fisheye lens (121° FOV)||Type of lens and FOV (field of view).|
|18mm ultra-wide lens (90° FOV)|
|24mm wide-angle lens (73° FOV)|
|35mm standard lens (54° FOV)|
|50mm standard lens (39° FOV)|
|70mm telephoto lens (28° FOV)|
|135mm telephoto lens (15° FOV)|
|Parallel projection view||P|
|Wireframe||Wireframe render mode.||4|
|Wireframe on Shaded/Textured||Enable/disable wireframe overlay.||7|
|Shadows||Turns shadows for generated models on or off. Note that enabling shadows on large models may considerably affect rendering performance.||8|
|Ambient Occlusion||Enable/disable ambient occlusion rendering (more info).||9|
|On-camera light||Enable/disable on-camera lighting.||L|
|Single-Sided Lighting||Enable/disable single-sided lighting. With single-sided lighting disabled, faces are lit on both sides.|
|Backface Culling||Enable/disable backface culling. WIth backface culling enabled, only faces facing the camera are rendered.|
|Information Display||Toggles the information display. The information display gives some statistics of the current scene such as number of objects and polygon count.||D,D|
|Axes||Toggles Axes visibility.||D,A|
|Compass||Toggles Compass visibility.||D,C||Grid||Toggles Grid visibility.||D,G|
|Bookmarks gizmos||Toggles Bookmarks visibility (more info).||Handles||Toggles handles visibility.|
|View Coordinate System||Choose a Coordinate System for the Navigation Display.|
A 3D viewport can render its contents in three different modes:
- Wireframe: All edges of objects are drawn as lines. There are no filled polygons so you can "look-through" the objects. The wireframe mode can be activated by selecting the Wireframe button or pressing 4.
- Shaded: All polygons are filled with the object colour. No texturing takes place. The shaded mode can be activated by selecting the Shaded button or pressing 5.
- Textured: All polygons are filled with textures and object colours. The textured mode can be activated by selecting the Textured button or pressing 6.
- You can always overlay wireframe independent of the viewing mode by enabling Wireframe on Shaded/Textured in the View Settings menu or pressing 7.
Viewport settings are stored per-viewport together with your scene data. This means that when you re-open a scene, you will get exactly the same viewport settings while you were saving the scene.
Note: Global viewport settings can be changed by selection Viewport Preferences.from the main menu. See also
|New Bookmark...||Create new camera bookmark (more info).|
|Stored bookmarks||Apply stored camera bookmarks.||Numpad_X|
|Edit Bookmark...||Edit camera bookmarks (more info).|
|Save Snapshot...||Save snapshot of viewport to image.|
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