Viewing Modes and Display Settings
The 3D viewport offers many options for viewing modes and display settings. These options are accessed in the top toolbar of every 3D viewport window.
Layer type visibility
The layer buttons determine which layer types are visible on a per-viewport basis:
|Show/Hide Map Layers||toggles attribute map layer visibility for this viewport. Selective rendering of layers can be used e.g. for rendering shapes in one viewport and geometries in another.||F9|
|Show/Hide Graph Networks||toggles graph network visibility for this viewport.||F10|
|Show/Hide Map Layers||toggles shape visibility for this viewport.||F11|
|Show/Hide Models||toggles model visibility for this viewport.||F12|
Note: On Linux, visibility is mapped to SHIFT+F9, SHIFT+F10, SHIFT+F11, and SHIFT+F12 to avoid conflicts with key bindings of certain window managers.
|Frame||Frame the selection. The camera's point of interest is placed in the center of the selection and the camera distance is adjusted accordingly.||F|
|isolate||Isolate the current selection, hide unselected objects.||I|
|Perspective/Orthogonal View||toggle between perspective and orthogonal camera view||P|
|Focal Length||Choose focal length of camera|
|Camera Type||Choose camera type. more info|
|Edit Cameras...||Create or edit cameras. more info|
|Scene Light||toggles between the global scene light (see Viewport Preferences) and the headlight scene illumination.||L|
|Wireframe||wireframe render mode||4|
|Wireframe on Shaded/Textured||enable/disable wireframe overlay.||7|
|Shadows||turns on and off the shadows for generated models. Note that enabling on shadows on large models may considerably affect rendering performance.||8|
|Ambient Occlusion||enable/disable ambient occlusion rendering (more info)||9|
|Backface Culling||enable/disable backface culling. WIth backface culling enabled, only faces facing the camera are rendered.|
|Single-Sided Lighting||enable/disable single-sided lighting. With single-sided lighting disabled, faces are lit on both sides.|
|Information Display||toggles the information display. The information display gives some statistics of the current scene such as number of objects and polygon count.||D,D|
|Grid||toggles Grid visibility||D,G|
|Axes||toggles Axes visibility||D,A|
|Compass||toggles Compass visibility||D,C|
|Bookmarks||toggles Bookmarks visibility more info|
|Navigation Display||toggles Navigation display for Cursor Position, grid size and View Coordinate System||D,N|
|View Coordinate System||choose a Coordinate System for the Navigation Display|
A 3D viewport can render its contents in three different modes:
- Wireframe: all edges of objects are drawn as lines. There are no filled polygons so you can "look-through" the objects. The wireframe mode can be activated by selecting the Wireframe button or pressing 4.
- Shaded: all polygons are filled with the object colour. No texturing takes place. The shaded mode can be activated by selecting the Shaded button or pressing 5.
- Textured: all polygons are filled with textures and object colours. The textured mode can be activated by selecting the Textured button or pressing 6.
- You can always overlay wireframe independent of the viewing mode by enabling Wireframe on Shaded/Textured in the View Settings menu or pressing 7.
Viewport settings are stored per-viewport together with your scene data. This means that when you re-open a scene, you will get exactly the same viewport settings while you were saving the scene.
Note: Global viewport settings can be changed by selectionfrom the main menu. See also Viewport Preferences.
|Save Snapshot...||Save snapshot of viewport to image|
|Stored bookmarks||Apply stored camera bookmarks||Numpad_X|
|New Bookmark...||Create new camera bookmark. more info|
|Edit Bookmark...||Edit camera bookmarks. more info|
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