Drag and Drop import
The most convenient way to import data into a CityEngine scene is to drag a file from the Navigator into the 3D viewport. When importing this way, no import dialog is shown, the default import parameters are automatically applied. Supported file formats for drag and drop import include:
|File Type||Drag and Drop import behaviour|
|.dae||import as static model|
|.dxf||Imports as shapes and/org graph segments|
|.fbx||import as static model|
|.gdb||imports all supported layer types, as shapes, point shapes or graph networks|
|.kml||imports all referenced dae objects as static models|
|.kmz||imports all referenced dae objects as static models|
|.obj||import as static model|
|.osm||imports all layers, as shapes and/or graph segments|
|.shp||imports as shapes, point shapes multipatch shapes or graph networks|
Drag and Drop import of image data
Dragging an image file from the Navigator into a 3D viewport brings up the Terrain Dialog.
Placement of data after drag and drop import
Georeferenced data such as kml, gdb and shp is placed at its georeferenced location. Data with no georeferenced information is placed at the drop spot, taking the data's origin as pivot.
Import via Menu
Import via menu can be started byDepending on the file format, imported data results in different object types in CityEngine: on a file in the Navigator, or via menu In contrast to Drag and Drop import, each import format will present a file dialog with additional options. See below for the format-specific options.
Supported file formats for Shape Import
Supported file formats for Static Model Import
Supported file formats for Graph Import
Supported file formats for Terrain and Texture Import
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