Importing Data

Drag and Drop import

The most convenient way to import data into a CityEngine scene is to drag a file from the Navigator into the 3D viewport. When importing this way, no import dialog is shown, the default import parameters are automatically applied. Supported file formats for drag and drop import include:

File Type Drag and Drop import behaviour
.dae import as static model
.dxf Imports as shapes and/org graph segments
.fbx import as static model
.gdb imports all supported layer types, as shapes, point shapes or graph networks
.kml imports all referenced dae objects as static models
.kmz imports all referenced dae objects as static models
.obj import as static model
.osm imports all layers, as shapes and/or graph segments
.shp imports as shapes, point shapes multipatch shapes or graph networks

Drag and Drop import of image data

Dragging an image file from the Navigator into a 3D viewport brings up the Terrain Dialog.

Placement of data after drag and drop import

Georeferenced data such as kml, gdb and shp is placed at its georeferenced location. Data with no georeferenced information is placed at the drop spot, taking the data's origin as pivot.

Import via Menu

Import via menu can be started by Right-mouse → Import... on a file in the Navigator, or via menuFile → Import...In contrast to Drag and Drop import, each import format will present a file dialog with additional options. See below for the format-specific options.

Depending on the file format, imported data results in different object types in CityEngine:

Supported file formats for Shape Import

Supported file formats for Static Model Import

Supported file formats for Graph Import

Supported file formats for Terrain and Texture Import

 

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