Exporting to Esri Scene Layer Package (slpk)
Esri Scene Layer Package (slpk) is a custom, web-optimized format that can be shared on ArcGIS online and viewed with the WebScene Viewer.
Select the content you want to export in the 3D Viewport, and start the exporter.
Specific Export Options for slpk
On the first page the Esri Scene Layer Package export adds the following switch to the general export options:
|Merge Layers||Instead of writing one package per layer we write one package containing the data in all layers. If you chose to merge all layers the per layer settings are not affecting the export.|
|Scene Environment||Choose between local and global scene export. Local scenes are kept in the coordinate system of the scene while global scenes are converted to be viewable on the whole globe.|
Data in local scenes is stored with their correct height values. As this might be too far over the ground plane at zero elevation it can get hard to see the content (even if looking up).
To overcome this problem you can use the Global Offset option to change the vertical position of your data. We recommend not to use X- and Z-Offsets so data is positioned in its correct location while only its elevation is changed.
On the second page we can change settings for individual layers:
Checkboxes denote if a layer's contents are exported. The initial state of this checkbox depends on the 3D viewport selection, before the export dialog is opened.
The layer name, as it is set in the CityEngine scene.
|One Feature Per Shape||Creates one feature per shape in the package.|
|One Feature Per Leaf Shape||Creates one feature per leaf shape in the package.|
|Scene settings||Use global option set in Textures in first export dialog page|
|High Quality||Convert all layer RGB textures to JPG with high quality|
|Medium Quality||Convert all layer RGB textures to JPG with medium quality|
|Low Quality||Convert all layer RGB textures to JPG with low quality|
|Half Sized||Resize all layer textures by 50%; RGB textures are written as medium quality JPG|
|Compact||Resize all layer textures to 50% size but with a maximum of 256x256 pixels; RGB textures are written as low quality JPG|
Export tricks and tips
- If a Esri Scene Layer created from a CityEngine export doesn't behave fluent consider reducing the size of the Esri Scene Layer Package by
- choosing a smaller extent for export (select less objects)
- finetuning Texture quality export options (use compact or half-sized)
- reducing the geometric complexity of the models (e.g. lower level of detail, less details on streets).
- When preparing Esri Scene Layer Package for a wider audience, keep in mind that a Esri Scene Layer might not run as fluent (or not at all) on other, less powerful systems (less memory, less powerful graphics card). Reduce the exported extent and spk file size to ensure wider compatibility.
- If in a local scene you cannot find your data consider that data in local scenes is stored with their correct height values. As this might be too far above the ground plane at zero elevation it can get hard to see (even if looking up).
To overcome this problem you can use the Global Offset option to change the vertical position of your data. We recommend not to use X- and Z-Offsets so the data is positioned in its correct location while only its elevation is changed.
The Esri Scene Layer Package format has a limit on the geometric complexity of a single model. If (after triangulation) a model has more than 127'000 triangles it might not be properly shown in clients.
- Export Quick Start: Step-by-step guide
- General Export Reference
- Webscene Workflows
- Export Application Notes
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