rotate operation


rotate(mode, coordSystem, xAngle, yAngle, zAngle)


The rotate operation rotates the scope around the scope origin. The angles can be defined in any coordinate system, and the rotation can either be absolute (= set the angles) or relative (= add the angles). This operation manipulates the scope orientation (scope.r attribute).



Set scope orientation to world coordinate system angles

rotate a

version "2009.2"
Init--> extrude(10) t('0.2, 0, '0.3) s('0.5, '1, '0.5) rotate(abs, world, 0, 90, 0)

Using the absolute mode, the scope orientation can be set to an orientation relative to the world origin.

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