assetInfo

Synopsis

float assetInfo(string assetName,attributeSelector)

Parameters

Returns

Returns asset sizes or translation.

This function returns the sizes or translations of the asset defined in the assetName, depending on the specified attributeSelector.

Examples

Note.1: The translation values are calculated by the CityEngine based on the corner of the asset's bounding box, by using the corner with the lowest possible x, y and z coordinates (XYZmin).

Note.2: Note that any specific 3d transformations (in this example maya's translations X = 0.6, Y = 0.7, Z = 0.8) are not to be confused accidentally with the translations the CityEngine computes.

	print(assetInfo("assets/unitCube.obj", sx))
	print(assetInfo("assets/unitCube.obj", sy))
	print(assetInfo("assets/unitCube.obj", sz))
	print(assetInfo("assets/unitCube.obj", tx))
	print(assetInfo("assets/unitCube.obj", ty))
	print(assetInfo("assets/unitCube.obj", tz))
	# results =
	# 0.2
	# 0.3
	# 0.4
	# 0.5
	# 0.55
	# 0.6

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